On this part of the project I was responsible for the visuals of the various elements of corruption.
The challenge was to create a simple system that would allow the LevelDesigner to set up corruption obstacles on any mesh in the scenery, and to be able to test them directly.
Studio: https://novelab.io/
ArtDirector: https://www.artstation.com/hellvinci
LeadTechArt: https://www.linkedin.com/in/robin-picou-b7316146/?originalSubdomain=fr