DEMO Steam : https://urlr.me/bHAqz6
I had the pleasure of contributing to the production of N.R.V. as the Art Director and lead artist throughout the eight months of development. Co-created with my colleagues, I was responsible for the entire art direction, world-building, and artistic production, handling Tech Art, VFX, Modeling, Environment Art, and Lighting as the sole artist in these areas.
I was also fortunate to have the valuable support of Amélia Ravier (https://urlr.me/FGHtCK), who, among other things, worked on the user interface design., and Émilie Guilley (https://urlr.me/qPTzZj), who was in charge of the Boss Character Design.