On this part of the project I was responsible for the visuals and animations of the plant traps.
The main challenge here was to create a dynamic visual that would be optimized for the fact that these traps are present throughout the game. Everything is managed in Shader on two different materials.
Studio: https://novelab.io/
ArtDirector: https://www.artstation.com/hellvinci
LeadTechArt: https://www.linkedin.com/in/robin-picou-b7316146/?originalSubdomain=fr