This is one of the last small personal projects I did on UnityURP. It's a second environment for a future project that will feature all my daily tests.
The work on shaders and lighting is very exciting for me. Here it is the light that does the work, there is only one material in the whole scene, which supports the CustomLightingShader and a Color Atlas.
The volumetricLight and the CustomLightingShader are made with the shaderGraph.
The modeling was done with Blender.
The whole scene is integrated in UnityURP 2021.
Thanks to CatLikeCoding and Cyalinux for their complete example of CustomLighting which inspired and helped me a lot.
- https://catlikecoding.com/unity/tutorials/custom-srp/point-and-spot-lights/
- https://github.com/Cyanilux/URP_ShaderGraphCustomLighting