Here is one of the last small personal project I made on UnityURP. It's a first environment for a future project that will stage all my daily tests.
The shader and lighting work is very exciting for me. The timing of the shader is completely managed by the camera/pixel distance, no animation/script controls it.
It was also the occasion for me to test Substance Designer (I don't know why I never did it before).
The materials were made/modified with SubstanceDesigner.
volumetricLight, vertexDisplacement, and masterMaterial are done with the shaderGraph.
The modelling was done with Blender.
The whole scene is integrated in UnityURP 2021.