ThroughTime - Demo Technique & Artistic

At Novelab I had the honor of participating in the creation of a new prototype, on which I took part in the elaboration of the Artistic Direction. I also worked almost exclusively on EnvironmentArt, TechArt and Special Effects.

The Artistic Direction is mainly based on the use of a single Color Map, and a stylized Lighting version (Dynamic and Baked).

Environment Art features a dynamic zone appearance/disappearance. This effect is achieved by scaling each triangle to its center using a World Position mask.