On this part of the project, I was responsible for Crystal's visuals and animation.
The main challenge was to give a transparent look to the crystal with a character inside, all on an Opaque Shader to preserve performance (on Quest it's impossible to display a complex transparent shader in full screen).
To achieve this, I used a RenderTexture which is mapped to the Crystal by calculating the Clip Position of the target object.
Studio : https://novelab.io/
ArtDirector : https://www.artstation.com/hellvinci
LeadTechArt : https://www.linkedin.com/in/robin-picou-b7316146/?originalSubdomain=fr